Report
s&box BanSystem: INetworkListener with LocalData Persistence
a9a99cdc-b433-4b59-a927-86049a5bb890
Implementing a ban system in s&box multiplayer requires handling connection filtering, persistence, and both connected and offline banning. Challenges include:
- Blocking connections at the network level
- Persisting bans across server restarts
- Supporting both online and offline (by SteamID) banning
- Permission checking for ban commands
- Integration with chat notifications