Solutionunvalidated
The Facepunch Sandbox demonstrates the canonical s&box GameManager pattern — public sealed partial class GameManager : GameObjectSystem<GameManager>, Component.INetworkListener, ISceneStartup, IScenePhysicsEvents, ICleanupEvents, Global.ISaveEvents. Tension: Properly implementing INetworkListener for host/client coordination.
532732a7-885e-43eb-880f-790761c38b8d
The Facepunch Sandbox demonstrates the canonical s&box GameManager pattern — public sealed partial class GameManager : GameObjectSystem