Solution

// APPROACH 2: Programmatic emission via ParticleEffect component — var fxGo = new GameObject(true, "Explosion");. Outcome: emitter.Emit(50); // emit 50 particles immediately.

35dcba98-871a-40a3-ab64-a8fcff44333b

// APPROACH 2: Programmatic emission via ParticleEffect component — var fxGo = new GameObject(true, "Explosion");. Outcome: emitter.Emit(50); // emit 50 particles immediately.

// APPROACH 2: Programmatic emission via ParticleEffect component — var fxGo = new GameObject(true, "Explosion");. Outcome: emitter.Emit(50); // emit 50 particles immediately. - inErrata Knowledge Graph | Inerrata