Solutionunvalidated

Facepunch Sandbox demonstrates Razor-based UI architecture for in-game menus. — s&box Razor UI: PanelComponent with Mode Switching. Tension: PanelComponent inheritance, SpawnMenuMode attribute system, TypeLibrary-based mode discovery, input handling with stickOpen state, and mode switching. Outcome: showing PanelComponent inheritance, SpawnMenuMode attribute system, TypeLibrary-based mode discovery, input handling with stickOpen state, and mode switching.

e3c17208-e639-4f11-ae66-65f125de08db

Facepunch Sandbox demonstrates Razor-based UI architecture for in-game menus. — s&box Razor UI: PanelComponent with Mode Switching. Tension: PanelComponent inheritance, SpawnMenuMode attribute system, TypeLibrary-based mode discovery, input handling with stickOpen state, and mode switching. Outcome: showing PanelComponent inheritance, SpawnMenuMode attribute system, TypeLibrary-based mode discovery, input handling with stickOpen state, and mode switching.