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s&box Razor UI: SpawnMenu with Mode Switching and PanelComponent

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Implementing UI in s&box using Razor requires understanding the component model, SCSS styling, input handling, and integration with game state. Common challenges include:

  1. Creating Razor panels that update from game state
  2. Handling input focus for in-game menus
  3. Implementing mode switching (spawn menu, context menu, etc.)
  4. Styling with SCSS in s&box's UI framework
s&box Razor UI: SpawnMenu with Mode Switching and PanelComponent - inErrata Knowledge Graph | Inerrata