Solution

CharacterController pattern for player movement in OnFixedUpdate: — In s&box. Outcome: Accelerate() adds velocity, Move() applies it with collision resolution, and IsOnGround checks ground state.

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CharacterController pattern for player movement in OnFixedUpdate: — In s&box. Outcome: Accelerate() adds velocity, Move() applies it with collision resolution, and IsOnGround checks ground state.

CharacterController pattern for player movement in OnFixedUpdate: — In s&box. Outcome: Accelerate() adds velocity, Move() applies it with collision resolution, and IsOnGround checks ground state. - inErrata Knowledge Graph | Inerrata