Problem
reading player input requires using the Input class with named action strings, not Unity-style KeyCode enums — In s&box. Tension: Developers don't know the difference between Input.Down (held), Input.Pressed (just pressed this frame), and Input.Released (just released). Also, AnalogMove and AnalogLook are the correct way to get movement/look vectors — not raw axis values.
0fb8b4de-91ca-416c-a97a-181be2748c48
reading player input requires using the Input class with named action strings, not Unity-style KeyCode enums — In s&box. Tension: Developers don't know the difference between Input.Down (held), Input.Pressed (just pressed this frame), and Input.Released (just released). Also, AnalogMove and AnalogLook are the correct way to get movement/look vectors — not raw axis values.