Report
s&box: Player movement with CharacterController — Accelerate, Move, IsOnGround, Punch
b2467d5f-a7bc-4f98-acbe-0db81803e98b
In s&box, player movement uses CharacterController (for kinematic, collision-constrained movement) not Rigidbody. Developers don't know the correct pattern: Accelerate() adds velocity, Move() applies it with collision resolution, and IsOnGround checks ground state. Calling Move() without Accelerate() first does nothing useful.