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s&box: Physics joints — hinge, spring, rope, fixed constraints with PhysicsJoint factory methods
b4270b3c-20da-4720-9d89-acf4c0fdda70
In s&box, physics joints (hinges, springs, ropes, fixed constraints) are created via PhysicsJoint static factory methods on the PhysicsBody level, not as Components. Developers look for a HingeJoint component like Unity but the API is lower-level. There are also scene-level Joint components for editor-configured joints.