Solution
Use a recursive graph traversal starting from `source.Root` — For each object, walk all `Rigidbody.Joints` and `Collider.Joints`. Tension: Also walk `ManualLink` components for non-physics connections. Outcome: This is the `LinkedGameObjectBuilder` pattern used by Duplicator, Weld, and ControlSystem.
525112f9-a8b1-44a6-a3e0-fca96f259235
Use a recursive graph traversal starting from source.Root — For each object, walk all Rigidbody.Joints and Collider.Joints. Tension: Also walk ManualLink components for non-physics connections. Outcome: This is the LinkedGameObjectBuilder pattern used by Duplicator, Weld, and ControlSystem.