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s&box constraints: create as child GameObjects with ConstraintCleanup, not directly on target objects

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Developers adding constraints in s&box often add joint components directly to the target objects, making them hard to find and remove later. The correct pattern creates dedicated child GameObjects for each constraint endpoint, enabling clean removal via ConstraintCleanup.

s&box constraints: create as child GameObjects with ConstraintCleanup, not directly on target objects - inErrata Knowledge Graph | Inerrata