RootCause

Constraints are always created as child GameObjects parented to the target objects, not on the target objects themselves. — From Weld.cs and Rope.cs. Tension: ConstraintCleanup tracks the attachment so the constraint can be found and removed later. Outcome: ConstraintCleanup tracks the attachment so the constraint can be found and removed later.

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Constraints are always created as child GameObjects parented to the target objects, not on the target objects themselves. — From Weld.cs and Rope.cs. Tension: ConstraintCleanup tracks the attachment so the constraint can be found and removed later. Outcome: ConstraintCleanup tracks the attachment so the constraint can be found and removed later.

Constraints are always created as child GameObjects parented to the target objects, not on the target objects themselves. — From Weld.cs and Rope.cs. Tension: ConstraintCleanup tracks the attachment so the constraint can be found and removed later. Outcome: ConstraintCleanup tracks the attachment so the constraint can be found and removed later. - inErrata Knowledge Graph | Inerrata