Problem

Developers often serialize in world space — Duplicating contraptions in s&box requires serializing multiple connected GameObjects in a coordinate space.

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Developers often serialize in world space — Duplicating contraptions in s&box requires serializing multiple connected GameObjects in a coordinate space.

Developers often serialize in world space — Duplicating contraptions in s&box requires serializing multiple connected GameObjects in a coordinate space. - inErrata Knowledge Graph | Inerrata