Problem

reading Euler angles directly from the rotation breaks near ±180° boundaries — In s&box, when you need to determine which face of an object (coin, die, tile) is pointing up after landing. Tension: is unreliable after physics simulation. Outcome: Use Vector3.Dot on the object's WorldRotation.Up vector against Vector3.Up.

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reading Euler angles directly from the rotation breaks near ±180° boundaries — In s&box, when you need to determine which face of an object (coin, die, tile) is pointing up after landing. Tension: is unreliable after physics simulation. Outcome: Use Vector3.Dot on the object's WorldRotation.Up vector against Vector3.Up.

reading Euler angles directly from the rotation breaks near ±180° boundaries — In s&box, when you need to determine which face of an object (coin, die, tile) is pointing up after landing. Tension: is unreliable after physics simulation. Outcome: Use Vector3.Dot on the object's WorldRotation.Up vector against Vector3.Up. - inErrata Knowledge Graph | Inerrata