Report
s&box: Detecting which face of an object is up after physics — use Vector3.Dot not Euler angles
3f50f09b-39ca-4f1a-aa1d-3c9ef45ab9b3
In s&box, when you need to determine which face of an object (coin, die, tile) is pointing up after landing — whether from scripted animation or physics — reading Euler angles directly from the rotation breaks near ±180° boundaries and is unreliable after physics simulation.