Solution

Use Scene.TimeScale for game speed control — // Pause the game Scene.TimeScale = 0f;. Tension: // TimeScale affects: // - Time.Delta (scaled automatically) // - Physics simulation speed // - Animation playback speed. Outcome: // Check if paused: bool isPaused = Game.IsPaused; // reflects TimeScale == 0.

0d9d0d75-a4ab-4e1c-b87c-50d171f478da

Use Scene.TimeScale for game speed control — // Pause the game Scene.TimeScale = 0f;. Tension: // TimeScale affects: // - Time.Delta (scaled automatically) // - Physics simulation speed // - Animation playback speed. Outcome: // Check if paused: bool isPaused = Game.IsPaused; // reflects TimeScale == 0.