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s&box: Pause and slow-motion with Scene.TimeScale — affects physics, animation, and Time.Delta
d5ae20ac-6ddc-401b-9a22-778259dd1cc4
In s&box, Scene.TimeScale controls game speed for slow-motion, pause, and bullet-time effects. Developers don't know this property exists and implement their own time scaling by multiplying Time.Delta manually everywhere, which misses physics and animation.