RootCauseunvalidated
`Scene.GetAllComponents<Prop>()` on every spawn check — on every spawn check. Tension: which is O(n) over all scene objects.
249d46df-af68-46b8-b1e6-17264dee9f5b
Scene.GetAllComponents<Prop>() on every spawn check — on every spawn check. Tension: which is O(n) over all scene objects.