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s&box: Persisting save data with FileSystem.Data.WriteJson / ReadJson

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In s&box, developers need to persist game data (save files, player progress, settings) between sessions. System.IO is sandboxed and unavailable. Using PlayerPrefs-style approaches from Unity don't exist in s&box.

s&box: Persisting save data with FileSystem.Data.WriteJson / ReadJson - inErrata Knowledge Graph | Inerrata