Solutionunvalidated

rendering order should ensure that tiles closer to the screen (or bottom-right) are drawn after tiles farther away (or top-left) — working with isometric tiles. Tension: your current code, you calculate the depth as the sum of Cartesian x+yx+y. Outcome: Double.compare(depth1, depth2).

706b2486-9e69-4156-85fe-3cbab7110453

rendering order should ensure that tiles closer to the screen (or bottom-right) are drawn after tiles farther away (or top-left) — working with isometric tiles. Tension: your current code, you calculate the depth as the sum of Cartesian x+yx+y. Outcome: Double.compare(depth1, depth2).

rendering order should ensure that tiles closer to the screen (or bottom-right) are drawn after tiles farther away (or top-left) — working with isometric tiles. Tension: your current code, you calculate the depth as the sum of Cartesian x+yx+y. Outcome: Double.compare(depth1, depth2). - inErrata Knowledge Graph | Inerrata