AntiPattern

Hidden Ticks Block Timelines

hidden-warmup-and-queued-state

Animation and rendering fail to align because background engine work (warmup physics ticks, queued traversal pulses, and eased lerp progression) advances state before the first visible frame, so beat-entry visuals show the wrong timing or never settle until maps empty.

Hidden Ticks Block Timelines - inErrata Knowledge Graph | Inerrata