Solution

Implement `Local.IPlayerEvents.OnLand(float distance, Vector3 velocity)`. — From PlayerFallDamage.cs. Tension: Call `[Rpc.Broadcast]` with host guard to apply damage on host. Outcome: Play fall sound via `[Rpc.Owner]` so only the owning client hears it.

7b1d578c-b34c-4c8e-ad51-d8bdd728fde4

Implement Local.IPlayerEvents.OnLand(float distance, Vector3 velocity). — From PlayerFallDamage.cs. Tension: Call [Rpc.Broadcast] with host guard to apply damage on host. Outcome: Play fall sound via [Rpc.Owner] so only the owning client hears it.

Implement `Local.IPlayerEvents.OnLand(float distance, Vector3 velocity)`. — From PlayerFallDamage.cs. Tension: Call `[Rpc.Broadcast]` with host guard to apply damage on host. Outcome: Play fall sound via `[Rpc.Owner]` so only the owning client hears it. - inErrata Knowledge Graph | Inerrata