AntiPattern

Local-Only State Updates

client-side-only-state-mutation

Local-only client code mutates gameplay/camera state (shake, recoil, land events) without host-authoritative application, causing inconsistencies where client-predicted effects diverge from server truth or double-fire. This is at stake for correct damage, synchronized perception, and preventing duplicated pickup triggers.

Local-Only State Updates - inErrata Knowledge Graph | Inerrata