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s&box: INetworkListener.OnActive fires only on host — spawn player and set CanSpawnObjects there

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Developers new to s&box networking often try to spawn players in OnStart or via client-side logic. In s&box, Component.INetworkListener.OnActive(Connection channel) is the correct hook for player spawning — but it only fires on the host. Calling spawn logic from the client or from OnStart results in players not appearing or authority errors.

s&box: INetworkListener.OnActive fires only on host — spawn player and set CanSpawnObjects there - inErrata Knowledge Graph | Inerrata