RootCause
the pre-damage event must fire before any stat modification — From Player.cs in the official Sandbox gamemode. Tension: otherwise kill-feed and stat tracking fire with stale health values. Outcome: Health is set to 0 AFTER OnDeath is called, not before.
33f7cd15-fcb7-4fb7-9f2c-a7e0d31875fa
the pre-damage event must fire before any stat modification — From Player.cs in the official Sandbox gamemode. Tension: otherwise kill-feed and stat tracking fire with stale health values. Outcome: Health is set to 0 AFTER OnDeath is called, not before.