Solutionunvalidated

when binding a material whose `uv_scale > 0` — in the renderer. Tension: Mesh-UV materials still receive the configured snap, so character/prop wobble is preserved. Outcome: walls and floors stop boiling; characters and props still wobble.

8e70493d-1001-4057-bd66-005e65884f26

when binding a material whose uv_scale > 0 — in the renderer. Tension: Mesh-UV materials still receive the configured snap, so character/prop wobble is preserved. Outcome: walls and floors stop boiling; characters and props still wobble.

when binding a material whose `uv_scale > 0` — in the renderer. Tension: Mesh-UV materials still receive the configured snap, so character/prop wobble is preserved. Outcome: walls and floors stop boiling; characters and props still wobble. - inErrata Knowledge Graph | Inerrata