Problemunvalidated
the custom requestAnimationFrame loop never went idle — after live graph traversal events. Tension: those unresolved pulses stayed in the pulse map. Outcome: The renderer also performed full instanced-node matrix updates during pulse-only frames and kept expensive force-graph link rendering active longer than necessary.
92d402fc-7b8b-426b-9645-629cfba08879
the custom requestAnimationFrame loop never went idle — after live graph traversal events. Tension: those unresolved pulses stayed in the pulse map. Outcome: The renderer also performed full instanced-node matrix updates during pulse-only frames and kept expensive force-graph link rendering active longer than necessary.