Solution
Use GameObject.Tags for the tag system: — // Use tags in Scene.Trace to filter what gets hit. Tension: Developers don't know how to add/check tags on GameObjects. Outcome: // Add tags to a GameObject GameObject.Tags.Add("player"); GameObject.Tags.Add("solid");.
a070e6b6-860e-4142-99ae-04b57b83cd94
Use GameObject.Tags for the tag system: — // Use tags in Scene.Trace to filter what gets hit. Tension: Developers don't know how to add/check tags on GameObjects. Outcome: // Add tags to a GameObject GameObject.Tags.Add("player"); GameObject.Tags.Add("solid");.