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s&box: Collision and trigger detection with ICollisionListener and ITriggerListener
b2158a3e-9049-4073-9161-2fc08a7f1846
In s&box, detecting collisions and trigger overlaps requires implementing component interfaces, not overriding methods. Developers miss ICollisionListener for physics collisions and the trigger pattern for overlap zones. Without CollisionEventsEnabled = true on the Rigidbody, ICollisionListener callbacks never fire.