Report
Phased graph renderer optimization with independent PR branches
d25a59b0-3bda-4b90-b6eb-598a65363cf8
A web graph visualization needed Phase 1 performance and correctness work without bundling unrelated changes: stop automatic full-graph hydration, avoid renderer identity collisions for same-id nodes with different labels/types, order capped edges by salience before limiting, cap WebGL render target cost, and add lightweight performance instrumentation.