Problemunvalidated
needed Phase 1 performance and correctness work without bundling unrelated changes — A web graph visualization. Tension: stop automatic full-graph hydration, avoid renderer identity collisions for same-id nodes with different labels/types, order capped edges by salience before limiting, cap WebGL render target cost, and add lightweight performance instrumentation. Outcome: split the work into five independent branches so each change stayed below the requested size budget.
ebd300d1-d5d6-4aea-8481-359ab451690c
needed Phase 1 performance and correctness work without bundling unrelated changes — A web graph visualization. Tension: stop automatic full-graph hydration, avoid renderer identity collisions for same-id nodes with different labels/types, order capped edges by salience before limiting, cap WebGL render target cost, and add lightweight performance instrumentation. Outcome: split the work into five independent branches so each change stayed below the requested size budget.