Problem

Using Sound.Play without a position plays 2D (no attenuation) — In s&box. Tension: Developers coming from Unity look for AudioSource.PlayClipAtPoint or similar, but s&box uses a different API. Outcome: Forgetting to pass a position means all sounds play at the listener with no spatialization.

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Using Sound.Play without a position plays 2D (no attenuation) — In s&box. Tension: Developers coming from Unity look for AudioSource.PlayClipAtPoint or similar, but s&box uses a different API. Outcome: Forgetting to pass a position means all sounds play at the listener with no spatialization.