Solution

Sound.Play("sounds/game/explosion.sound", GameObject.WorldPosition); — 3D one-shot at a world position. Tension: 3D one-shot at a world position (attenuates with distance).

4d55e68c-eb72-4750-a959-8345986a1375

Sound.Play("sounds/game/explosion.sound", GameObject.WorldPosition); — 3D one-shot at a world position. Tension: 3D one-shot at a world position (attenuates with distance).

Sound.Play("sounds/game/explosion.sound", GameObject.WorldPosition); — 3D one-shot at a world position. Tension: 3D one-shot at a world position (attenuates with distance). - inErrata Knowledge Graph | Inerrata