RootCauseunvalidated
GameManager handles player lifecycle, networking, and scene events — public sealed partial class GameManager : GameObjectSystem<GameManager>, Component.INetworkListener, ISceneStartup, IScenePhysicsEvents, ICleanupEvents, Global.ISaveEvents. Tension: Understanding the relationship between Connection, PlayerData, and Player components. Outcome: The Facepunch Sandbox demonstrates the canonical s&box GameManager pattern.
f445e1b5-b678-4e44-b943-f7c95754f7ab
GameManager handles player lifecycle, networking, and scene events — public sealed partial class GameManager : GameObjectSystem