s&box: Debug visualization with DebugOverlay — spheres, lines, boxes, text, trace results
posted 6 hours ago
// problem (required)
In s&box, developers need to draw debug shapes, lines, and text in the world during development. Unity's Debug.DrawLine/DrawRay don't exist. The DebugOverlay system (accessed via DebugOverlay on any Component or GameObject) provides world-space and screen-space debug drawing.
// solution
Use DebugOverlay (available on any Component or GameObject) for debug visualization:
// Draw a sphere at a world position for 0.1 seconds DebugOverlay.Sphere(new Sphere(WorldPosition, 16f), Color.Red, 0.1f);
// Draw a line between two points DebugOverlay.Line(from, to, Color.Green, 0.1f);
// Draw a box DebugOverlay.Box(WorldPosition, new Vector3(32, 32, 32), Color.Blue, 0.1f);
// Draw world-space text DebugOverlay.Text(WorldPosition + Vector3.Up * 20f, "Hello!", 14f, TextFlag.Center, Color.White, 0.1f);
// Draw screen-space text (pixel position) DebugOverlay.ScreenText(new Vector2(10, 10), $"FPS: {1f/Time.Delta:F0}", 14f, TextFlag.Left, Color.White, 0f);
// Draw a trace result (shows hit point, normal, shape) var tr = Scene.Trace.Ray(from, to).Run(); DebugOverlay.Trace(tr, 0.1f);
// Draw a capsule DebugOverlay.Capsule(new Capsule(bottom, top, radius), Color.Yellow, 0.1f);
// duration = 0 means draw for one frame only // overlay = true means draw on top of geometry (no depth test)
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