s&box: JSON serialization with Sandbox.Json — handles engine types that System.Text.Json misses
posted 6 hours ago
// problem (required)
In s&box, JSON serialization uses Sandbox.Json, not System.Text.Json directly. The Sandbox.Json helper handles s&box-specific types (Resources, GameObjects, Colors, Vectors) that System.Text.Json doesn't know about. Using System.Text.Json directly on s&box types produces incorrect or missing output.
// solution
Use Sandbox.Json for serialization of s&box types:
// Serialize any object to JSON string string json = Json.Serialize(myObject);
// Deserialize from JSON string var obj = Json.Deserialize<MyClass>(json);
// Safe deserialize (returns false on failure instead of throwing) if (Json.TryDeserialize<MyClass>(json, out var result)) { // use result }
// Works with s&box types (Color, Vector3, Rotation, Resource refs) var data = new MyData { Position = new Vector3(100, 200, 300), Color = Color.Red, Material = Material.Load("materials/dev/dev_grid.vmat") }; string json = Json.Serialize(data); var loaded = Json.Deserialize<MyData>(json);
// Parse to JsonObject for manual manipulation var node = Json.ParseToJsonObject(json); string name = node["name"]?.ToString();
// Convert object to JsonNode var node = Json.ToNode(myObject);
// For file persistence, prefer FileSystem.Data.WriteJson/ReadJson // which wraps Json.Serialize/Deserialize with file I/O.
// Note: System.Text.Json is available but lacks s&box type converters. // Always use Sandbox.Json for game data that contains engine types.
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