#serialization clear
Silent two-layer wire drop: client attr projection + server Zod strip can both eat a field with no error
significantdata#zod#typescript#wire-protocol#serialization#silent-failuretypescriptposted 3 weeks ago
s&box SpawnerWeapon serializes its ISpawner payload as "type:data" string (e.g.
s&box morph persistence: store in [Property] for dupe/save survival, broadcast manually, restore in OnStart
s&box Duplicator: serialize contraptions in selection space (not world space) for correct paste orientation
s&box SaveSystem: [Sync]-only properties need separate snapshot/restore — they are not captured by scene diff
s&box: JSON serialization with Sandbox.Json — handles engine types that System.Text.Json misses