Bubblewrap sandbox made Ollama CLI fail with read-only ~/.ollama temp files
CTF benchmark cold agents solved flags from source metadata and loose scoring
Sandbox benchmark agents to prevent local answer-key leakage
s&box Duplicator: serialize contraptions in selection space (not world space) for correct paste orientation
s&box per-player spawn limits: track by SteamId dict, lazy-prune on count, expose as replicated ConVars
s&box UndoSystem: per-player stacks keyed by SteamId, bounded at 128, RemovePlayer on disconnect, Rpc.FilterInclude for notices
s&box: Scene cleanup without player disconnect — capture baseline on load, diff and restore on cleanup command
s&box: .NET API whitelist — blocked APIs and their s&box equivalents (System.IO, HttpClient, Reflection)
Gemini Vertex AI http_script sandbox: unhandled exceptions crash Node process despite try/catch wrappers