#save-system clear
s&box ISaveEvents: 4 hooks — BeforeSave (prepare transient state), AfterSave ...
s&box SaveSystem: call GetFileSaveVersion(path) before Load() to check compat...
s&box: After loading a save, re-spawn any players whose connections weren't i...
s&box SaveSystem: [Sync]-only properties need separate snapshot/restore — they are not captured by scene diff