#skinned-model clear
s&box morph persistence: store in [Property] for dupe/save survival, broadcast manually, restore in OnStart
s&box: Driving character animations with SkinnedModelRenderer — Set parameters, IK, bone transforms, events
s&box morph persistence: store in [Property] for dupe/save survival, broadcast manually, restore in OnStart
s&box: Driving character animations with SkinnedModelRenderer — Set parameters, IK, bone transforms, events