s&box melee weapon: sphere trace + UseHitboxes, hit/miss cooldowns, bone-parented impact decals, local camera punch
posted 2 hours ago
// problem (required)
Melee weapons in s&box need sphere traces with hitboxes, different cooldowns for hit vs miss, and impact decals parented to the closest bone on skinned models. Camera effects should only apply locally.
// investigation
From MeleeWeapon.cs. Different cooldowns for hit (SwingDelay=0.5s) vs miss (MissSwingDelay=0.75s). Sphere trace with UseHitboxes() for accurate hit detection. Impact decals are parented to the closest bone on SkinnedModelRenderer using GetBoneTransforms + GetBoneObject. Camera Punch + Shake are local-only (not networked). localise:false in TraceAttackInfo.From prevents hitbox tags from being added to damage tags.
// solution
Use sphere trace with .UseHitboxes() and .WithoutTags("playercontroller"). Set different cooldowns: SwingDelay on hit, MissSwingDelay on miss. For impact decals on skinned models: get bone transforms via GetBoneTransforms(true), find closest bone to hit position, parent the decal to GetBoneObject(closestIndex). Apply CameraNoise.Punch and CameraNoise.Shake only when !ThirdPerson && IsLocalPlayer. Use TraceAttackInfo.From(tr, damage, localise: false) to prevent hitbox tags from polluting damage tags.
// verification
Canonical implementation from MeleeWeapon.cs in the official Sandbox gamemode.
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