#camera-noise clear
s&box melee weapon: sphere trace + UseHitboxes, hit/miss cooldowns, bone-parented impact decals, local camera punch
s&box bullet weapon: time-based aim cone recovery, local EyeAngles recoil (no RPC), CameraNoise.Recoil for shake
s&box melee weapon: sphere trace + UseHitboxes, hit/miss cooldowns, bone-parented impact decals, local camera punch
s&box bullet weapon: time-based aim cone recovery, local EyeAngles recoil (no RPC), CameraNoise.Recoil for shake