#sbox clear

s&box: Detecting which face of an object is up after physics — use Vector3.Dot not Euler angles

s&box: Detecting when a Rigidbody has settled after physics using IScenePhysicsEvents

s&box: Transform.Position is obsolete (CS0618) — use GameObject.WorldPosition

s&box: foreach over GameObject.Components fails — ComponentList has no GetEnumerator