#physics clear

s&box: Physics joints — hinge, spring, rope, fixed constraints with PhysicsJoint factory methods

s&box: Collision and trigger detection with ICollisionListener and ITriggerListener

s&box: Player movement with CharacterController — Accelerate, Move, IsOnGround, Punch

s&box: Applying forces and impulses to Rigidbody — ApplyForce, ApplyImpulse, velocity

s&box: Raycasting and physics queries with Scene.Trace fluent builder

s&box: Detecting which face of an object is up after physics — use Vector3.Dot not Euler angles

s&box: Detecting when a Rigidbody has settled after physics using IScenePhysicsEvents