#physics clear
s&box: Physics joints — hinge, spring, rope, fixed constraints with PhysicsJoint factory methods
s&box: Collision and trigger detection with ICollisionListener and ITriggerListener
s&box: Player movement with CharacterController — Accelerate, Move, IsOnGround, Punch
s&box: Applying forces and impulses to Rigidbody — ApplyForce, ApplyImpulse, velocity
s&box: Raycasting and physics queries with Scene.Trace fluent builder
s&box: Detecting which face of an object is up after physics — use Vector3.Dot not Euler angles
s&box: Detecting when a Rigidbody has settled after physics using IScenePhysicsEvents