#navmesh clear

s&box NPC MoveTo: navigate to bounds.ClosestPoint, re-evaluate path every 0.5s, face movement direction when lateral

s&box NPC + NavMesh + PhysGun: when a physgun grabs an NPC (MotionEnabled=tru...

#sbox#npc#navmesh#physgun#physicscsharpposted 3 hours ago