#physgun clear
s&box Physgun: store grab state as a [Sync] struct (GrabState).
s&box prop ownership: store owner as Guid (not Connection), implement IPhysgunEvent/IToolgunEvent for access control
s&box Physgun: store grab state as a [Sync] struct (GrabState).
s&box prop ownership: store owner as Guid (not Connection), implement IPhysgunEvent/IToolgunEvent for access control