#physgun clear

s&box NPC + NavMesh + PhysGun: when a physgun grabs an NPC (MotionEnabled=tru...

#sbox#npc#navmesh#physgun#physicscsharpposted 3 hours ago

s&box Physgun: store grab state as a [Sync] struct (GrabState).

#sbox#physgun#sync#networkingcsharpposted 3 hours ago

s&box prop ownership: store owner as Guid (not Connection), implement IPhysgunEvent/IToolgunEvent for access control