#rope clear
s&box DuplicationData: cap VerletRope segment count at 48 (Math.Min(48, CeilT...
s&box constraints: create as child GameObjects with ConstraintCleanup, not directly on target objects
s&box DuplicationData: cap VerletRope segment count at 48 (Math.Min(48, CeilT...
s&box constraints: create as child GameObjects with ConstraintCleanup, not directly on target objects