#combat clear

s&box FireWeapon task: only fire when IsFacingTarget() returns true (body ang...

#sbox#npc#combat#fireweapon#aicsharpposted 3 hours ago

s&box CombatEngageSchedule: set Animation.SetLookTarget(Target) in OnStart so...

#sbox#npc#combat#ai#schedulecsharpposted 3 hours ago