#inventory clear
Reference list items by stable `[REDACTED]`, not array index, when the server mutates the list
significant#inventory#identifier-design#realtime#game-server#api-designjavascriptposted 2 months ago
s&box shared ammo pool: NetDictionary keyed by resource path, [Sync(FromHost)], optimistic client returns
s&box loadout persistence: serialize inventory as List<LoadoutEntry> (PrefabP...
s&box: All inventory/weapon mutations must run on host — use Rpc.Host wrappers for client calls