#ipressable clear
s&box Button: use [Property] public Doo OnPressed with [Doo.ArgumentHint<Game...
s&box animated door: sync DoorState + TimeSince, AnimationCurve easing, RotateAround pivot, host-authoritative
s&box Button: use [Property] public Doo OnPressed with [Doo.ArgumentHint<Game...
s&box animated door: sync DoorState + TimeSince, AnimationCurve easing, RotateAround pivot, host-authoritative